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Sam & Max: The Devil’s Playhouse: Review

Good afternoon, dear ones will draw … reviewers. As always, in our almost talk show the main characters

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of some TELTALE-OVS SAGE and, as usual, there are two of them. Meet Sam and Max! (Here is assumed cheerful applause.)

Of course, we are well acquainted with the achievements of the freelance police, so it is not necessary to represent today’s guests. For those who have not yet joined, we remind you: these guys come from an adventure series called, imagine, SAM & Max! Yes, that is how. For the third season, they run, shoot, solve simple detective tasks and, of course, joke with you and.

Today we will talk about the third episode of the last season – They Stole Max’s Brain.

From the life of a superstore

Presenter: Guys, tell us about this theft. It sounds extremely intriguing. What happened to you?

Sam: Well, you see, I somehow come after those adventures in the second episode, where we got so cool with our ancestors. And I see that Max has a head cut. Anyone regularly happens to Max in general, but for the lid from the head to fall off – this was not the case. I looked, it turned out, the brain was stolen.

Max: Because I have the most remarkable brain in the world and superpsychic forces!

Sam: Yeah. Buddy, you have repeated this eight in Advenchur, maybe enough? So. I faded from such impudence and went to interrogate the suspects according to my super -professional method. I found out that Max’s brain lies in a jar of the two most ugly villains from previous episodes: the white gorillage of the scapula from the first part of the third season and that crazy necromancer-cultist from the second. They joined our efforts, and we, of course, are going to prevent them from preventing them from.

Host: Oh, how interesting! So, the plot will develop extremely dynamically? Shooting, chase?

SAM: About dynamic – you noticed it very correctly. There will be shooting. Once I will have to shoot into a balloon in the form of a rocket. With chases did not work out. But we will find what to do: first I wear throughout the city and interrogate the witnesses, then immediately go to the museum, where a real pharaoh will have to instill in the body of Max. And then another era will begin in the history of the Earth, but this is already a spoiler, sorry. In general, you won’t get bored.

Modern interrogation methods

Presenter: Thank you for sharing my plans, Sam. Now tell me how you will do all this.

Max: With the help of my mental strength, of course. While my brain is in a jar, it can be controlled separately from the carcass. True, I can little without my little attractive body, but you will still be pleased to talk to me once again, though?

Sam: Max’s mental forces here generally play a tenth role.

Sam: The main thing is my professionalism. For example, I very coolly interrogate the suspects with the help of physical and psychological pressure. By the way, in previous episodes, I have not yet demonstrated my capabilities in full. Now I can interrupt witnesses during their chatter exclamations like “you are lying!”,” Come on!”, Threaten a gun. All this I like to accompany the impacts in the face.

Max: It looks great when it is angry. The forehead is frowning, all is skewed and growls like a courtyard dog.

Sam: Well, yes. Depending on when I stop the verbal diarrhea of ​​the suspect, I receive various new information.

Max: Come on, forget about Sam, he is a loser. Only my mental forces are able to get us out of this trouble. I will have a set of power toys from the first episode: teleportation, copying the subject and foresight. It is terrible that all this will have to use some miserable Egyptian pharaoh. By the way, Pharaoh, like me, loves to repeat the same joke five times. Five times. Five times. I already said that five.

Night in Museum-2

Presenter: Okay, Max, we all understood. How about tasks? They remained as simple as before?

Sam: Not really. More elegant tasks-many-ways appeared. I liked the idea of ​​turning Max, that is, the pharaoh, into a layout of the city. The stupid brown gorilla – a servant of a smart white gorilla – just begins to fade from a pink pistol around everything around. It is worth his Egyptian majesty in the role of a layout to slightly tease our Prime friend, as a mini-city is under fire. Then make the giant cockroach poke the monkey with your fingers in the eyes – it is already a matter of technology. My technique, notice.

Presenter: We know that you are a cool detective, Sam.

Sam: Exactly. In general, when the cockroach and gorilla will adapt to the fight, we will finally manage to quarrel a crazy magician with a cosmic criminal. And everything will start with the layout. You feel what I’m getting at?

Presenter: uh. Honestly, not really.

Sam: The tasks became more interesting, although it is not much more complicated, and there are always tips. Seriously. In this case, with a cockroach, for example, the insect itself makes it clear what else needs to be done to achieve the goal.

Presenter: Okay, they figured out the puzzles. Let’s talk a little about jokes.

Max: I like to repeat the same joke on ..

Sam: (clamps the mouth of Max) You already understood everything, yes? Humor is not our strongest side in the third episode. My friend was slightly relocated on the topic of the brains. But it can be understood: in the end, what else he could think about, lying in a jar of saline?

Presenter: How about the objects unnecessary in the plot?

Sam: Oh, everything is in order with them. Around us is full of all interesting garbage that is not related to the matter. The same museum exhibits, for example. There is something to inspect and what to twitch.

Presenter: Tip? Is it true?

Sam: This is not what you think! I’m talking about levers. Click on them-you will see how the skeleton of the dinosaur is moving or sparkles with the eyes of the yogg vehicle, or the Egyptian driver drives slaves. Useless, but fun.

Presenter: Okay, guys, thank you for talking about the third episode. Your plans for the future?

Sam: You have been asking this banal question for the thirteenth time.

Presenter: not banal, but classic.

Sam: Okay. We plan to continue to shock everyone with our cheerful physiognomies at least two more episodes.

Well, They Stole Max’s Brain – quite a worthy continuation of the saga about Sam and his friend Max. Telltale Constantly brings something new and unexpected to the gameplay, which is very difficult, given what baggage of our heroes are already behind our heroes. It is a pity that it did not work out with humor: after all, funny jokes are one of the main raisins of the series. But the game process itself has become more active and more diverse.

Pros: interesting multi -way tasks;a new type of dialogue with witnesses;dynamic plot;Charismatic Sam.
Cons: Endless repetitions of jokes.

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Wargame: Airland Battle: Review

Strategic series Wargame from Eugen Systems personifies a certain compromise between harsh games for lovers of “glue tanks” and strategies for a wide audience. There is no stop on the realism inherent in classic wargams (despite the name, the game to this genre cannot be considered in any way), but there is a good picture and ease of studying the rules. True, the principle of Easy to Learn, Hard to Master is relevant here, which, coupled with the lack of a normal “single”, was not in the best way for the development of strategy for beginners.

Projects like Wargame, not so much. More precisely, they are practically not, except for the predecessor of Wee – R.U.S.E. Large -scale battles on huge maps, several gaming modes, various combat equipment … Oddly enough, the epic in the screen did not disgust the picture – it looks decent and now thanks to the Iriszoom engine, which allows one movement of the mouse wheel to be transferred from examining a separate soldier to the view of the wholepoultry.

Each battle is not much like the previous one, which is especially clearly visible in multiplayer zarubes. A solitary campaign in Wee turned out to be completely weak and was only suitable for familiarization with the basics, but the real hardcore of the third world began already in the network game. The typical path of a beginner who decided to test European Escalation is noticeable later than the release, looks like this: to drive a boring campaign, stick into multiplayer, to launch from “folders” (find the new ones in the

enemy’s network modes for a long time) and postpone Wee on a distant shelf until better than better.

And these times, perhaps, have come. A year after the release of Wargame: European Escalation and the release of four free DLCs for her Eugen Systems finally releases a full continuation.

Northern borders

They decided to please everyone – from Airland Battle Fans of the Wee multiplayer waited for airplanes, new network modes and an increase in the number of players on the map (up to twenty people in one battle), and those who are just starting their acquaintance with the series can now calmly fight AI in a new modedynamic campaign.

The scene of the game was chosen by the Scandinavian Peninsula, which became the Arena of the confrontation of NATO and the countries of the Warsaw Treaty. Why Scandinavia is incomprehensible;Much more logical (and noticeably more interesting) would look at the battle for Europe in the open spaces of Germany and France, where the main ground forces of the two warring parties were concentrated at one time. It is a pity, but about the tank march on Paris (or Moscow-as you wish) and the landing throw through the La Cans can only dream. At least for now – judging by the experience of Wee, Eugen Systems It is unlikely that he will leave his fans without additions to their favorite strategy. You see, it will be possible to fight in central Europe, and not just in its northern backyards, especially since now in Wargame troops of four more countries appeared, three of which are European.

The dynamic campaign, which can be played both on the network and alone, at first somewhat reminiscent of the “old-school” Vargaima, those very step-by-step, with “hexes” and a somewhat schematic picture (in general, the graphics have never been a strong feature of this genre). IN Airland Battle There is also a global card divided into provinces, the “purchase” of troops for glasses, the step -by -step return of the army’s orders and … all, the similarity on this, perhaps, ends – the innovations begin. There are no resources in the usual sense, but there are two types of glasses – mobile spirit glasses and trust points. Having gained a certain number of scores of the fighting spirit, which are charged for victories in tactical battles and the destruction of enemy troops, you can force the enemy to surrender, and the initial significance of this indicator can be different in each side. The second resource is issued for holding the provinces under its control, each of which brings several confidence points. They can be spent on a call of reinforcements and the use of special skills – for example, the installation of sea mines excludes the actions of the fleet in the specified location for a certain period, counterintelligence measures do not allow enemy special forces to penetrate the rear, and the bombardment of the province reduces the initiative of the enemy detachments.

The initiative and fighting spirit of the detachment are parameters that are no longer related to the whole side, but to a specific formation;They are of paramount importance during a meeting with enemy troops. When two warring armies face in one location, a tactical battle begins, the initial conditions of which depend on the initiative and the fighting spirit. The first indicator determines the number of points at the start of the battle, and the second – how many points the advantages must be drew in this collision for victory.

The world around did not freeze in anticipation of the end of the next stage of the battle for Scandinavia. It is only worth giving orders to your subordinates and pressing the passage button, as information messages about the situation in the region and events begin to appear on the screen that remained behind the edge of the card, but nevertheless have their influence on what is happening. Some of these news reports are not only informational in nature, but also provide the opportunity to choose. For example, the command invites you to send part of your forces to another battlefield, where the enemy began the offensive. Agree – you will lose the detachment in the line of reinforcements, but you will acquire confidence points, refuse – your troops will remain in place, but at the other end of the world the allies can be defeated, which will affect the situation on the Scandinavian front of military operations.

The dynamic campaign, although it looks noticeably more attractive than the unintelligible “single” from European Escalant, but still turned out to be somewhat faded. There is not enough scope of events, the epic of what is happening – the third world is in full swing, and we are fighting local significance. I wish the map would cover the entire globe … However, this is already some kind Hearts of Iron It turns out, a Wargame – Game primarily about tactical battles.

The main novelty of the fighting Airland Battle – This, of course, is the emergence of aircraft aviation. Previously, the Air Force was represented only by helicopters, but now the aircraft fleet has grown significantly: fighters, attack aircraft, interceptors, front-line bombers-from the old MiG-17 to the famous “invisible aircraft” F-117 Nighthawk, at the time of the game of the game that had just been released into the series. But there are no strategic bombers and landing aircraft, which is very missing to recreate a full -fledged picture of the battle. To plant paratroopers in the enemy’s rear and destroy the headquarters, thereby depriving an adversary of control over the zone – the most that. Yes, you can do such a feint with a helicopter landing, but I want big scope. It will not be possible to crush the numerical superiority in the air – the planes are expensive, but knock them down with ease, especially if they do not take care of clarifying the positions of enemy air defense. Even in the battles of 10×10, aviation is used mainly for spot strikes and is more used to repel tank breakthroughs of the enemy – to open the enemy defenses with its help too wasteful.

The remaining changes are not so noticeable. The infantry now knows how to hide in buildings, occupying entire city quarters;The interface has changed (for the better – now it is much more informative);The total number of different “units” increased to seven and a half hundred-mainly due to aviation and new countries participating in the conflict.

Airland Battle It turned out a good example of how to make additions. Here, however, the publishers are a little sly, selling it as a full-fledged continuation of European Escalation-nevertheless, the emergence of a dynamic campaign and a new kind of troops, coupled with other small changes, pulls only on the addon. Otherwise, this is the same Wargame, became a little more friendly to newcomers, and the “fathers” of the network mode forced to shuffle the proven “decks” of the troops in search of the optimal combination of units. Epic battles have become even more epic, the picture is just as beautiful, it is still necessary to think through the strategy at the planning stage and be able to change it during the battle, and the interaction between allies and different types of troops is still in priority. What else is needed for happiness?

Pros: all the same as the Wee;new modes of the game;The appearance of aviation.
Cons: there are too few changes for a separate game;The mode of the dynamic campaign turned out to be too simple – it lacks scope and depth.

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Papa Sangre II: Review

You are dead. Absolutely, without options. You are no longer destined to admire beautiful sunsets, delight yourself with walks on a lawn with tall grass and inhale fresh air at the river covered with fog. Now your soul belongs to the Mexican deity Papa Sangre (one of the translation options – “Father of Blood”). Such a sad story. We need to get out of the kingdom of eternal darkness. Through thick and thin. But it’s bad for your luck – you can’t see. No, you are not blind. Father of blood does not like light, but reads the darkness.

Hearing test

Papa Sangre 2 I wanted to spit on modern trends. Beautiful graphics? In her stove! Classes system, verbose dialogs? Nothing! The only thing that this game is going to surprise a perplexing user is an impeccable sound. Such volumetric, rich in optional details. And terribly frightening.

Everything here is tied to the sound. Forget about the graphics. Pictures will occasionally change on the screen, giving a vague idea of ​​what is going on now. Without them the whole idea Papa Sangre 2 It makes no sense. A storyteller with a pleasant voice (imagine, Sean bin (Sean Bean) broadcasts) tries to scare us with unpleasant talkers about death, afterlife and about the fact that we do not get out of the kingdom of eternal darkness.

You can make an escape, but for this you need to listen very carefully. And follow all the instructions of the mysterious voice. That is, get up, turn around your axis, move around the room. The latter is permissible to do using two buttons on the screen. The kingdom of the dead is 25 rooms

, each of which is definitely a way out. But to find it is not an easy task. The key to solving – a note that is barely distinguishable on a general sound background. Which needs to be caught with your hearing, overtake it and advance to such a distant and almost imaginary, but salvation.

And there will be a lot of obstacles to the path. The most unpleasant are wild boars. Sometimes they even manage to gobble up our hero. If he is not to the impossibility of careful. And not just eat, but also scaring us with disgustingly plausible sounds of champing. Be careful – Papa Sangre 2, as befits all budget horror, skillfully uses the fact that the contemplation of any monster is not as scary as the feeling that something terrible was hiding behind that angle.

Buy good headphones, turn off the light in the house, get up in your room and run Papa Sangre 2. And be sure to follow all the instructions of an unknown voice. Only in this case you will receive an indelible impression from communication with this game. And finally make sure that the graphics are far from the main component of a good game.

Pros: very high -quality work with sound;A unique concept.
Cons: Fans of Grafon will not like it;too high for such a game price.